Early in the story upsets the status quo—anything that threatens the protagonist’s ordinary life.
Example: “Upon hearing that their adoptive father has passed away, six siblings return to their childhood home.”
🚪 Doorway #1
Propels your character to the middle of the story. Once he goes through this door, there’s no turning back.
Example: “Here they learn the world will end in a few days (Doorway 1). While the siblings try everything in their power to stop the potential global apocalypse, they unwittingly create another threat among themselves.”
🚪 Doorway #2
Leads to the final battle. It’s another door of no return but usually leads to disaster. This leads to a final battle.